ClassName
ClassName is a generic term used in object-oriented programming to denote a class, which serves as a blueprint for creating objects. A class defines the data that its objects hold (fields or properties) and the behavior they expose (methods). An object created from the class is an instance that maintains its own state according to the class definition.
Naming and structure of a class follow language-specific rules, but common conventions promote readability. Class names
Members and encapsulation are core aspects. A class encapsulates data by restricting direct access to its fields
Objects and behavior: An instance of ClassName carries values for its fields and can execute its methods.
Inheritance and design: Classes can derive from other classes to inherit state and behavior, supporting code
Usage: ClassName models real-world or abstract entities, such as a user, a product, or a service, by