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Classes

A class is a fundamental concept in object-oriented programming (OOP) that serves as a blueprint for creating objects. It defines a set of attributes (data members) and behaviors (methods or functions) that the objects instantiated from the class will possess. Classes enable programmers to model real-world entities and organize code in a modular, reusable manner.

In programming languages such as Java, C++, Python, and others, a class is declared with a specific

Classes support key principles of OOP, including encapsulation, inheritance, and polymorphism. Encapsulation hides internal state, exposing

Classes also promote modularity and maintainability in software development by separating concerns and enabling code reuse

Overall, classes are essential for organizing and structuring code in modern programming, empowering developers to create

syntax
that
includes
the
class
name,
member
variables,
and
methods.
Once
a
class
is
defined,
objects—individual
instances
of
the
class—are
created
through
instantiation,
allowing
each
object
to
hold
unique
data
while
sharing
the
common
structure
and
behavior
specified
by
the
class.
only
necessary
information
through
public
methods.
Inheritance
allows
a
class
(subclass)
to
derive
attributes
and
behaviors
from
another
class
(superclass),
facilitating
code
reuse.
Polymorphism
enables
objects
of
different
classes
to
be
treated
uniformly
based
on
shared
interfaces
or
superclass
types.
across
different
parts
of
an
application.
They
form
the
basis
for
designing
complex
systems,
providing
a
clear
structure
and
facilitating
debugging
and
updates.
efficient,
flexible,
and
scalable
software
applications.