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nerfpatroon

Nerfpatroon is a term used in Dutch-speaking game communities to describe a recurring pattern of nerfs (reductions in power) applied to game elements—such as characters, abilities, items, or mechanics—across patch cycles. The word combines nerf, meaning to weaken, with patroon, meaning pattern or regularity. It is used to discuss balancing strategies in competitive games and online multiplayer titles.

A nerfpatroon is typically identified by a sequence of nerfs that follows a noticeable cadence: after a

Variants include soft nerfs (reduced effectiveness without outright removal), hard nerfs (significant power reductions), and micro-nerfs

Impact of nerfpatroon can stabilize balance and extend a game's lifespan, but it can also slow the

Related concepts include patch notes, balance patches, buffs and nerfs, and the meta. Notable examples of games

period
where
certain
elements
dominate
the
meta,
developers
release
patches
that
weaken
those
elements,
often
in
small
increments.
The
pattern
may
focus
on
top-tier
picks,
then
gradually
touch
weaker
options,
or
target
a
broad
set
of
elements
after
a
major
update.
(small
changes
across
many
items).
Some
analysts
emphasize
data-driven
nerfs,
using
win-rate
metrics
and
pick-rate
data,
while
others
describe
more
reactive
patterns
based
on
community
feedback
or
tournament
results.
pace
of
innovation
or
frustrate
players
who
invested
in
affected
choices.
Critics
argue
that
repeated
nerfs
can
push
the
meta
into
cycles
that
feel
predictable
or
punishing,
and
sometimes
harm
new
players
who
rely
on
popular
picks.
where
balancing
patches
produce
observable
nerf
patterns
include
popular
MOBAs
and
collectible
card
games,
though
the
term
itself
is
primarily
used
in
Dutch-language
discourse.