lifelikeness
Lifelikeness refers to the degree to which a thing resembles living organisms in form, behavior, or both. It is a comparative quality rather than an inherent property of life, and it is judged relative to the expectations of observers and the intended function of the object. Lifelikeness can apply to visual appearance, movement, sound, and autonomous behavior, and it often scales along a continuum from artificial to almost indistinguishable from life.
Visual lifelikeness includes features such as facial structure, skin texture, hair, and clothing. Behavioral lifelikeness includes
An important phenomenon related to lifelikeness is the uncanny valley, where near-human appearances or motions provoke
Applications of lifelikeness are central in robotics, computer animation, and visual effects; in prosthetics, fashion dolls,
Ethical and social considerations include deception risks, anthropomorphism in care and education, and the impact on