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Lifelikeness

Lifelikeness refers to the degree to which a thing resembles living organisms in form, behavior, or both. It is a comparative quality rather than an inherent property of life, and it is judged relative to the expectations of observers and the intended function of the object. Lifelikeness can apply to visual appearance, movement, sound, and autonomous behavior, and it often scales along a continuum from artificial to almost indistinguishable from life.

Visual lifelikeness includes features such as facial structure, skin texture, hair, and clothing. Behavioral lifelikeness includes

An important phenomenon related to lifelikeness is the uncanny valley, where near-human appearances or motions provoke

Applications of lifelikeness are central in robotics, computer animation, and visual effects; in prosthetics, fashion dolls,

Ethical and social considerations include deception risks, anthropomorphism in care and education, and the impact on

responsive
actions,
adaptive
decision
making,
and
interaction
with
the
environment.
Functional
lifelikeness
may
require
some
degree
of
autonomy,
self-maintenance,
or
goal-directed
activity.
The
perception
of
lifelikeness
is
influenced
by
culturally
defined
cues
and
by
the
observer's
context.
unease
instead
of
admiration.
Designers
may
seek
to
maximize
comfort
by
making
agents
clearly
nonhuman,
or
push
toward
higher
realism
with
caution.
and
virtual
assistants.
Evaluations
of
lifelikeness
draw
on
perceptual
judgments
as
well
as
objective
metrics
like
motion
realism,
reaction
latency,
and
autonomy.
human
relationships
and
labor.
Debates
address
whether
increasing
lifelikeness
improves
service
and
empathy
or
erodes
trust
and
autonomy.