kirjoitetaanFramebufferiin
KirjoitetaanFramebufferiin refers to the process of writing data directly to the display framebuffer in computer graphics. The framebuffer is a portion of memory that holds the visual output that a graphics device displays on a screen. It typically represents a pixel buffer where each pixel's color and sometimes depth or stencil information are stored. Writing to a framebuffer allows low‑level control over what appears on the screen, bypassing higher level graphics libraries and APIs.
In most operating systems, the framebuffer can be accessed through a device file such as /dev/fb0 on
Typical use cases for framebuffer manipulation include simple graphics demos, retro computer emulation, or embedded system