guesser
A guesser is an agent—human or automated—that makes tentative assertions about unknown information based on incomplete evidence. The term is used broadly to describe anyone or anything that hypothesizes answers, predictions, or categories without full knowledge, often relying on intuition, heuristics, learned patterns, or probabilistic reasoning.
In everyday contexts, a guesser appears in games (such as twenty questions, charades, or word-guessing puzzles)
In psychology and cognitive science, research on guessing explores how people form and revise hypotheses, the
In computing, a guesser may be an algorithm that predicts missing data, infers user intent, or proposes
The effectiveness of a guesser depends on the quality and amount of available information, the appropriateness