gamify
Gamification is the practice of applying game-design elements and mechanics in non-game contexts to engage people, motivate actions, and improve outcomes. Common mechanisms include points, badges, leaderboards, progress bars, challenges, feedback, and levels.
Origin and scope: The term gained prominence in the 2000s, with Nick Pelling credited for coining it.
Design elements: Effective gamification blends goals with rules, feedback systems, and meaningful rewards. It balances challenge
Applications: In education, gamified systems can support learning through levels and immediate feedback. In the workplace,
Challenges and criticism: Critics warn that gamification can undermine intrinsic motivation, emphasize superficial metrics, or create
Implementation considerations: Successful gamification aligns with user needs and business goals, provides transparent rules, ensures fair