gameplaymechanica
Gameplay mechanics, or gameplaymechanica, are the interactive rules and systems that govern what players can do in a game, how they perform actions, and what outcomes result from those actions. They translate design intent into observable behavior and are distinct from story, setting, and visuals.
Components include actions (movement, interaction, combat), resources, constraints (turns, energy, cooldowns), feedback (health bars, score, haptic
Design considerations encompass balance, clarity, accessibility, novelty, consistency, and player agency. Prototyping and iterative playtesting are
Examples across genres illustrate how mechanics shape experience. Platformers rely on jumping and dashing; strategy games