fromEuler
FromEuler is a common function name used in software libraries to construct a rotation representation from Euler angles. In practice, fromEuler refers to a method or constructor that takes three angles, typically representing rotations about specified axes, and returns a rotation in a usable form such as a rotation matrix or a quaternion. The exact behavior of fromEuler depends on the library and the chosen convention, but it is generally used to convert a set of orientation angles into a form that can be integrated into broader 3D transformations or animation pipelines.
Inputs and outputs vary by implementation. A fromEuler function usually requires three angles plus a convention
Ambiguities arise from Euler conventions. Different axis orders, intrinsic versus extrinsic rotations, and unit choices can
Applications include 3D graphics, robotics, and computer vision, where orientations are often specified in Euler angles