fénykövetést
Fénykövetés, in English known as ray tracing, is a rendering technique for generating an image by tracing the path of light in a scene. It simulates the physical behavior of light, allowing for highly realistic visual effects. Unlike rasterization, which projects 3D objects onto a 2D screen, ray tracing follows individual rays of light from the viewer's eye backward into the scene.
When a ray encounters an object, its behavior is determined by the object's material properties. The ray
This recursive tracing of light rays allows for the accurate simulation of phenomena such as global illumination,
While computationally intensive, advancements in hardware, particularly with dedicated ray tracing cores in modern GPUs, have