eventdrivenlogiikan
Eventdrivenlogiikan, often translated as event-driven logic, is a programming paradigm that structures software around events. An event is a significant occurrence or change in state that the system needs to react to. This could be anything from a user clicking a button, a sensor reading exceeding a threshold, to a message arriving from another system.
In an event-driven system, components are loosely coupled. Instead of one part of the program directly calling
The core components of event-driven logic are event producers, event consumers, and an event bus or channel.
This paradigm is widely used in various applications, including user interface development (where user interactions trigger