eventBattle
EventBattle is a design concept in which combat resolution is driven by a sequence of discrete events rather than continuous action. This approach is used in some video games, tabletop systems, and simulations to model tactical or strategic exchanges where each action is represented as an event with its own timing and effects.
Core mechanics involve an event queue or scripting layer. Players or artificial intelligences enqueue actions such
Variants include discrete event battles, in which rounds consist of a fixed set of events, and asynchronous
Applications include tactical combat simulations, strategic planning games, and AI research platforms for studying decision making
Terminology: The label eventBattle is not universally standardized; different games may describe similar mechanics as 'event-driven