eseményvezérlés
Eseményvezérlés, often translated as event-driven programming or event-driven architecture, is a programming paradigm or software design pattern where the flow of the program is determined by events. Events can be user actions like mouse clicks or keyboard input, sensor outputs, or messages from other programs or threads.
In an event-driven system, the program typically waits for an event to occur. When an event is
This contrasts with traditional procedural programming, where the program executes a sequence of instructions in a
Key components of an event-driven system include an event loop, which continuously monitors for events, and