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emulari

Emulari denotes the practice of emulation, where the behavior of a system is reproduced on another platform to run software or operate hardware as if on the original system. An emulator recreates the original architecture, instruction set, timing, and peripherals in software or hardware, enabling programs written for one system to execute on a different one. Emulation differs from virtualization in that it often models the entire hardware stack, sometimes at the instruction level, while virtualization typically runs guest software on virtualized hardware with the same instruction set.

Emulators can be software-based, hardware-assisted, or a combination. Software emulation may use interpretation, dynamic recompilation, or

Common uses include digital preservation of old software and games, cross-platform development and testing, and accessibility

Legal and ethical considerations vary by jurisdiction and use case. Emulation itself is typically legal; however,

See also: emulation, virtualization, digital preservation.

just-in-time
techniques
to
translate
instructions
of
the
guest
system
for
the
host
processor.
Some
emulators
aim
for
high
accuracy
and
cycle-level
timing,
while
others
prioritize
compatibility
and
speed
at
the
expense
of
precise
replication.
for
users
who
lack
original
hardware.
Notable
examples
include
MAME
for
arcade
hardware,
DOSBox
for
MS-DOS,
QEMU
for
multi-architecture
virtualization
and
emulation,
and
game-console
emulators
such
as
Dolphin
and
PCSX2,
often
used
via
front-ends
like
RetroArch.
distributing
proprietary
BIOS,
firmware,
or
game
ROMs
can
violate
copyright
or
licensing
terms.
Emulators
may
also
raise
copyright
concerns
when
used
to
bypass
protections.