emissiveMap
An emissive map is a texture used in 3D computer graphics to define which parts of a surface should appear to emit light. This is distinct from actual light sources, as emissive materials do not illuminate other objects in the scene but rather glow on their own. The map itself is typically a grayscale image where white areas represent the brightest emission, black areas represent no emission, and shades of gray represent varying degrees of light output.
When applied to a material, the emissive map dictates the color and intensity of the light emitted
The advantage of using an emissive map is that it allows for the creation of visually striking