texels
Texels, short for texture elements, are the fundamental units of a texture map in computer graphics. A texture is a 2D image applied to the surface of a 3D object to provide color and detail. Each texel stores the color information for a discrete location in texture space, typically arranged in a grid with dimensions such as width by height (for example, 1024 × 1024 texels).
When a texture is sampled during rendering, the graphics processor translates a surface point’s texture coordinates
Texels are distinct from screen pixels; a texel belongs to texture space, while a screen pixel is
Texel density, or texels per unit area, is a measure of texture detail relevant to achieving consistent