dicedriven
Dicedriven is a neologism used to describe design approaches, systems, or practices that are guided by dice-based randomness. The term combines "dice"—the common randomizing tool in gaming—with "driven," signaling that outcomes, progressions, or decisions are anchored to dice results rather than fixed rules alone. Dicedriven concepts appear primarily in discussions about tabletop role-playing games, narrative design, and probabilistic algorithms, where intentional randomness is used to shape structure and flow.
In practice, dicedriven methods can take several forms. In tabletop and live-action settings, designers create tables
Considerations include probability distribution, balance, and player perception. Because dice introduce true or simulated randomness, outcomes
The term is mostly used in hobbyist and design communities and does not have a formal standard