damagedealing
Damagedealing refers to the act of inflicting damage on a target within games, simulations, and other fictional or virtual settings. It is a central component of combat systems across many genres, including role-playing games, real-time strategy, shooters, and fighting games, where targets such as characters, monsters, or objects can lose health or hit points as a result of attacks, spells, traps, or environmental hazards.
Damage can originate from various sources and can take multiple forms. Common categories include physical damage
In most systems, damage is calculated by combining a base value from the attacker with modifiers from
Damagedealing shapes gameplay balance, pacing, and character or unit progression. It is distinct from healing and