cylindermodelling
Cylindermodelling is a modelling approach in computer-aided design and computer graphics that represents complex shapes as assemblies of cylindrical primitives. Each cylinder is defined by an axis, a radius, and a finite extent along that axis. Objects are built by placing, orienting, and combining multiple cylinders, with a strength for rod-like, pipe-like, or limb-like structures.
The typical workflow has fitting and assembly. In fitting, data from point clouds or meshes are approximated
Applications include digital reconstruction of mechanical components, character rigging and animation, and anatomical or vascular modelling
Advantages include compact data, easy part-level editing, and efficient collision handling. Limitations arise when representing highly
Cylindermodelling sits within primitive-based modelling, alongside spheres, cones, and boxes, and interacts with broader parametric and