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curvearound

Curvearound is a term used in robotics, computer graphics, and computational geometry to describe a method for generating smooth trajectories or paths that navigate around obstacles or constraints. The concept combines the idea of following a curve with deliberate navigation around impediments, producing trajectories that respect curvature limits and safety margins.

In practice, curvearound involves constructing a parametric curve—such as a cubic spline or Bezier curve—whose control

Applications include autonomous driving, drone or robot navigation, animated characters in video games, and virtual reality

Advantages of curvearound include smooth, aesthetically pleasing motions, predictable acceleration profiles, and the ability to incorporate

Related concepts include spline-based path smoothing, curvature-constrained planning, obstacle avoidance, and traditional route-planning algorithms like A*,

points
are
chosen
to
connect
start
and
end
positions
while
respecting
obstacle
boundaries.
Techniques
include
tangent-to-boundary
fitting,
offset
curves,
and
constrained
optimization
to
maintain
a
maximum
curvature
or
minimum
turning
radius.
Curvearound
may
also
integrate
with
traditional
path-planning
methods
by
using
an
initial
route
from
A*
or
RRT
and
then
smoothing
it
with
curvearound
to
improve
smoothness
and
feasibility.
simulations
where
smooth
motion
is
essential.
Variants
emphasize
different
constraints,
such
as
strict
curvature
bounds,
collision
penalties,
or
dynamic
obstacles.
geometric
constraints
directly.
Limitations
can
include
computational
overhead
in
crowded
environments,
sensitivity
to
obstacle
representation,
and
potential
suboptimal
path
quality
if
obstacle
shapes
are
complex
or
dynamic.
Dijkstra,
and
sampling-based
planners
such
as
PRM
and
RRT.
The
term
curvearound
is
used
more
as
a
descriptive
label
than
as
a
single
standardized
algorithm,
and
implementations
vary
across
domains.