curveEaseInOut
curveEaseInOut is a timing function used in animation to control the rate of change of a value over time. It is characterized by starting slowly, accelerating in the middle of the animation, and then decelerating again towards the end. This creates a smooth and natural-looking motion that mimics how many physical objects move, beginning with inertia, speeding up, and then slowing down as they come to a stop.
The 'ease-in' portion of the name signifies that the animation starts slowly, gradually increasing its speed.
In practice, curveEaseInOut is implemented mathematically, often using Bézier curves or specific polynomial functions. These functions