collisionevent
A **CollisionEvent** is a programming concept commonly used in game development, physics simulations, and interactive applications to detect and respond to collisions between objects. It represents an event triggered when two or more objects intersect or come into contact with each other within a defined space.
In most game engines and physics libraries, a CollisionEvent is typically handled through an event-driven architecture.
The specifics of a CollisionEvent vary depending on the framework or engine being used. For example, in
CollisionEvent handling is essential for implementing realistic physics interactions, such as bouncing balls, destructible environments, or