HitResult
HitResult is a data structure commonly used in game development and physics simulations to store information about a collision or intersection test. When a raycast, spherecast, or other form of geometric query is performed, the HitResult object is typically populated with details about what was hit, if anything.
The primary purpose of a HitResult is to provide a clear and organized way to communicate the
In many game engines, HitResult is a fundamental component for implementing gameplay mechanics. For instance, in