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clientserveur

Client-server, or client–server architecture, is a distributed computing model in which client devices request resources or services from centralized server software over a network. Clients are user interfaces such as web browsers or mobile apps; servers host resources or services, such as web pages, databases, or files, and respond to requests.

In typical deployments, a server serves many clients. The architecture can be two-tier (one server, many clients)

History and scope: The client–server model emerged with early time-sharing and became dominant with the rise

Examples and use cases: web browsers and web servers, email clients and mail servers (SMTP/IMAP/POP), and database

Advantages include centralized resource management, scalability, and easier security enforcement. Disadvantages include network dependency, potential bottlenecks,

Security and design considerations emphasize authentication, authorization, encryption (TLS), and input validation. Stateless protocols like HTTP

or
multi-tier
(three-tier
or
more),
separating
concerns
among
clients,
application
logic,
and
data
stores.
Communication
follows
a
request–response
pattern
over
protocols
such
as
HTTP/HTTPS,
or
via
RPC
frameworks.
APIs
using
REST
or
SOAP
are
common
ways
for
applications
to
exchange
data.
of
the
web.
In
French,
the
term
is
commonly
written
client-serveur.
Modern
implementations
often
use
web
servers,
application
servers,
and
database
servers,
and
may
employ
microservices
or
service-oriented
architectures
to
distribute
functionality
across
multiple
servers.
clients
with
database
servers.
File
sharing
services
and
authentication
services
also
rely
on
client–server
interactions.
and
the
risk
of
a
single
point
of
failure
in
simple
two-tier
setups.
aid
scalability,
while
stateful
components
may
be
needed
for
certain
sessions;
performance
can
be
improved
with
caching
and
load
balancing.