boidlike
Boidlike refers to a type of artificial life simulation that mimics the flocking behavior of birds, fish, or other animals. The term "boid" is a portmanteau of "bird-oid," and the concept was popularized by Craig Reynolds in 1986. Boidlike simulations are used in computer graphics, video games, and other fields to create realistic and believable group behaviors.
The basic principles of boidlike behavior are derived from three simple rules:
1. Separation: Boids avoid crowding neighbors by maintaining a certain distance from each other.
2. Alignment: Boids steer towards the average heading of their neighbors.
3. Cohesion: Boids move towards the average position of their neighbors.
These rules, when applied collectively to a group of boids, result in complex and emergent flocking behavior.
Boidlike simulations have been implemented in various programming languages and platforms, including Processing, Unity, and Unreal