bodiesobjects
bodiesobjects is a term used in software design and game development to describe the relationship between physical bodies in a physics simulation and the higher‑level objects that contain behavior and presentation. The term is a portmanteau of 'bodies' and 'objects' and is not tied to a single framework, but to a common pattern in interactive applications.
In physics engines, a 'body' refers to a simulation entity that carries physical properties such as mass,
Design patterns associated with bodiesobjects typically emphasize composition over inheritance and a one‑to‑one or one‑to‑many mapping
Applications include real‑time games, simulations, and educational tools where a clear separation between physics and presentation
Advantages include improved modularity, testability, and reusability of physics logic. Drawbacks can include synchronization drift, increased
See also: rigid body, game object, component‑based architecture, physics engine, entity‑component‑system.