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balltracking

Balltracking is a domain of computer vision and sports analytics concerned with detecting and following a spherical object, commonly a ball, as it moves through video frames. The objective is to determine the ball’s position in each frame and, when possible, to estimate its trajectory in two or three dimensions.

Typical approaches start with detection, using color or brightness cues, background subtraction, circular shape detectors such

Balltracking is widely used in sports analytics to analyze ball speed, spin, and trajectory in football, tennis,

Challenges include occlusion by players, rapid motion and motion blur, changing lighting and shadows, and variations

Evaluation measures focus on track accuracy, position error, trajectory smoothness, and robustness under occlusion. See also

as
the
Hough
circle
transform,
or
machine
learning-based
detectors
that
classify
image
regions
as
ball
or
not.
Once
detections
are
obtained,
tracking
mechanisms
link
detections
across
frames.
Common
techniques
include
Kalman
filters,
extended
Kalman
filters,
or
particle
filters
to
predict
motion,
along
with
data
association
methods
like
the
Hungarian
algorithm
to
maintain
consistent
ball
tracks.
In
multi-camera
setups,
triangulation
and
3D
reconstruction
can
yield
the
ball’s
spatial
path.
cricket,
basketball,
and
baseball.
It
supports
broadcast
visualization,
coaching
insights,
and
performance
research,
as
well
as
automated
highlight
generation.
in
ball
appearance
across
sports
and
camera
angles.
Accurate
tracking
often
requires
robust
detectors,
high
frame
rates,
and
camera
calibration.
object
tracking,
motion
estimation,
and
Hough
transform.