angleconstraint
An angle constraint is a type of kinematic constraint commonly used in physics simulations, robotics, and game development to limit the relative rotation between two connected objects or bodies. It enforces a specific angular relationship while allowing limited rotational movement, ensuring that the angle between two linked components remains within predefined bounds.
In rigid body dynamics, angle constraints are often implemented to simulate joints or hinges, such as those
Angle constraints can be implemented in various ways depending on the system. In some physics engines, they
Common applications include animating characters with jointed limbs, designing mechanical systems with rotating parts, or simulating