algorithmicart
Algorithmicart refers to artworks produced or guided by computer algorithms. In this practice, aesthetic decisions are encoded as rules or processes, and the final piece emerges from procedural generation, randomness, or interactive input. The artist designs the algorithm to explore forms, structures, or sonic textures rather than drawing by hand alone.
Techniques commonly used include procedural generation, fractal and cellular-automata systems, noise-based rendering (such as Perlin noise),
Historically, algorithmic art began in the 1960s with pioneering researchers and artists such as Michael Noll,
Contemporary practice spans digital prints, interactive installations, web-based works, and immersive environments. Works are often distributed
Discussions around algorithmicart frequently address authorship, originality, and reproducibility, since algorithms can be shared, copied, and