advanceFrame
AdvanceFrame is a term used in computer graphics and interactive applications to refer to advancing the program’s state to the next rendered frame. It can denote a function, method, or mechanism that progresses a simulation or animation by one frame, typically by updating all relevant systems before drawing.
In animation and game development, advanceFrame is used to move the timeline forward, applying updates to physics,
Mechanics: the function often receives a time step (deltaTime) or uses a fixed timestep. It updates the
Implementation considerations: drift between physics and rendering can occur if delta time accumulates; many engines split
See also: frame rate, delta time, time stepping, requestAnimationFrame, tick, game loop.