Zmodeling
Zmodeling is a term used in computer graphics to describe a family of modeling workflows that treat the Z axis—the direction of depth or distance—as a primary organizing principle. In Zmodeling, geometry is built by operations that emphasize depth, such as extruding profiles along the Z axis, sweeping cross sections through depth, or generating shapes by manipulating depth-based lattices. The approach can be used in polygonal, spline-based, and voxel workflows and is often employed to create forms with pronounced depth features or to quickly assemble complex silhouettes from simpler profiles. Zmodeling is not a single algorithm but a set of techniques that may be implemented in different software environments.
In practice, Zmodeling commonly appears in two ways. First, as axis-constrained editing within a traditional polygonal
Applications include character and prop modeling for games and film, architectural visualizations that require strong depth