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X3Ds

X3Ds is commonly used to refer to X3D content or to the X3D standard for representing three-dimensional graphics. X3D, or Extensible 3D, is an open, ISO/IEC standard designed to describe three-dimensional scenes in a platform- and hardware-neutral way. It evolved from VRML and is maintained by the Web3D Consortium with ISO/IEC standardization to ensure broad interoperability. The standard defines a scene graph consisting of nodes that specify geometry, appearance, lighting, animation, interaction, and sensor events. Users build scenes by composing node types such as shapes, materials, textures, lights, cameras, animations, and prototypes, and can instantiate reusable definitions via ProtoDeclare and ProtoInstance.

X3D provides different encoding forms. The XML encoding is the most widely used today, while a classic

X3D has seen adoption in education, research, and certain industry sectors, particularly where open standards and

VRML-like
encoding
remains
supported
for
backward
compatibility.
The
language
supports
profiles
and
componentized
extensions;
typical
profiles
cover
core
functionality
for
interchange,
with
more
feature-rich
profiles
for
interactive
or
immersive
applications.
The
format
supports
scripting,
inline
loading
of
external
resources,
and
event-based
interaction,
enabling
interactive
simulations,
training
content,
and
educational
material.
long-term
accessibility
are
valued.
It
integrates
with
other
3D
tools
through
import/export
pipelines
and
can
be
rendered
by
specialized
engines
and
viewers,
including
standalone
applications
and,
in
some
cases,
browsers
via
plug-ins
or
plugins.
While
not
as
widely
native
in
consumer
web
browsers
as
some
other
Web
3D
formats,
X3D
remains
an
active,
open-standard
option
for
interoperable
3D
content
and
long-term
portability.