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Wwise

Wwise is a cross-platform audio middleware developed by Audiokinetic that enables game developers and audio designers to create, organize, and deploy interactive audio within titles. The system emphasizes a data-driven workflow in which sound events, real-time parameters, and game object references drive audio behavior, reducing the need for bespoke code changes for audio tweaks.

At the core is the Wwise Authoring Tool, used to design sound objects, set up game states

Wwise operates across platforms and hardware, with runtimes for many consoles, PCs, mobile devices, and VR/AR

Licensing is proprietary and structured for different scales of development, with options that include a free

Wwise has been adopted by numerous game studios and is widely used in both AAA and indie

and
switches,
configure
real-time
parameter
controls
(RTPCs),
and
assemble
soundbanks—packaged
collections
of
audio
assets
loaded
by
the
game
at
runtime.
The
interface
supports
collaboration
among
composers,
sound
designers,
and
programmers,
and
includes
debugging
and
profiling
features
to
monitor
performance,
memory
usage,
and
audio
routing.
The
engine
provides
an
extensive
effects
chain
and
supports
attenuation,
mixing,
virtualization,
and
a
range
of
built-in
effects;
third-party
plugins
can
be
integrated
as
well.
headsets.
It
offers
official
integrations
for
major
game
engines,
notably
Unity
and
Unreal
Engine,
and
provides
APIs
for
custom
engine
integration.
tier
or
trial
for
small
teams
or
non-commercial
use.
productions.
It
competes
with
other
audio
middleware
such
as
FMOD
Studio.