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WinMM

WinMM refers to the Windows Multimedia API, a legacy set of functions provided by Windows to enable basic multimedia tasks. Implemented as the winmm.dll library, it offers a collection of services for audio input and output, MIDI I/O, joystick input, and timing utilities. The API originated in early Windows releases to give applications a simple, device-agnostic interface to multimedia hardware and has been retained for backward compatibility in modern Windows editions.

Key components of WinMM include the waveIn* and waveOut* function families for recording and playing back waveform

Development and deployment details: WinMM is typically linked with winmm.lib and loaded from winmm.dll at runtime.

Lifecycle and alternatives: While WinMM remains present for compatibility, many applications gravitate to more modern APIs

audio,
and
the
midiIn*
and
midiOut*
families
for
MIDI
devices.
The
timer-related
functions,
such
as
timeGetTime
and
timeSetEvent,
provide
high-resolution
timing
and
scheduled
callbacks.
The
PlaySound
function
offers
a
convenient,
high-level
way
to
play
waveform
data
or
audio
files.
Devices
are
represented
by
handles
(for
example
HWAVEIN,
HWAVEOUT,
HMIDIIN,
HMIDIOUT),
and
asynchronous
operations
can
be
coordinated
through
callbacks
or
window
messages.
It
is
designed
to
be
straightforward
and
widely
available
across
Windows
versions,
making
it
useful
for
simple
audio
tasks,
basic
device
I/O,
and
basic
timing
services
in
applications
with
limited
multimedia
needs.
for
new
development.
For
audio,
WASAPI,
DirectSound,
or
XAudio2
are
commonly
used;
for
MIDI
and
input,
newer
interfaces
offer
more
features
and
better
performance.
WinMM
continues
to
serve
legacy
software
and
scenarios
where
a
lightweight,
simple
multimedia
API
suffices.