WalkMode
Walkmode is a locomotion state used in digital interfaces, simulations, and interactive media that constrains movement to a deliberate, typically slower pace. It provides a controlled speed profile intended for precise positioning, careful navigation, and accessibility, as distinct from faster modes such as walking, running, or sprinting.
In video games, virtual reality, and related simulations, walkmode offers a separate speed tier that users can
Technical design elements for walkmode usually include a fixed or capped velocity, acceleration and deceleration ramps,
Beyond gaming, walkmode is used in robotics and teleoperation to enable safe, accurate manipulation and positioning
See also: sprint mode, jog mode, teleport locomotion, smooth locomotion, motion sickness mitigation.