WGLOpenGL
WGLOpenGL is a Windows-specific API that provides the necessary functionality to create, manage, and destroy OpenGL rendering contexts on the Microsoft Windows operating system. It is part of the broader family of Win32 graphics interfaces and is often simply referred to as WGL. WGL serves as a bridge between the Windows display device driver and the OpenGL library, allowing applications to request pixel formats, establish rendering contexts, and control OpenGL function dispatch on a per-context basis.
The primary responsibilities of WGL include pixel format selection through functions such as ChoosePixelFormat and SetPixelFormat,
Historically, WGL has been the de facto method for initializing OpenGL on Windows, with early versions primarily
In practice, WGL allows each rendering window or component an independent OpenGL context, supporting multi-context environments