Voxeles
Voxeles are units of volumetric space in a three-dimensional grid, analogous to pixels in two dimensions. In a voxel-based representation, the three-dimensional scene is discretized into small cube-shaped elements, each carrying properties such as color, density, or material type. This approach records volume data directly, rather than deriving geometry from surfaces.
The term voxel comes from a combination of “volume” and “pixel.” In practice, voxeles are used to
Rendering techniques for voxeles include ray casting and ray marching, which trace rays through the voxel grid
Voxeles offer advantages such as straightforward boolean operations, easy modeling of volumetric phenomena, and natural handling