VirtualRealityAnwendungen
Virtual reality (VR) is a computer-generated, immersive simulation of a three-dimensional environment that users perceive as real. It is typically accessed through a head-mounted display that provides stereo visuals and tracks head movements, often complemented by headphones for audio. Interaction is enabled by motion controllers, gloves, haptic devices, or other tracked input, allowing users to manipulate objects and navigate the virtual space.
VR systems range from tethered, room-based setups to standalone headsets. Tethered configurations connect to a computer
History of VR includes early work in the 1960s with Morton Heilig’s Sensorama and Ivan Sutherland’s head-mounted
Applications span entertainment and gaming, professional training, simulation and design, education, healthcare, architecture, and remote collaboration.
Challenges include motion sickness, accessibility and inclusivity, cost barriers, and variable content quality. Privacy and data