Home

Tubea

Tubea is a fictional city-state and archipelago commonly featured in speculative fiction and tabletop role-playing games. The polity centers on a group of islands in the eastern sea known as the Tidechain, with Tubea City on the largest island serving as the political and economic capital. The name is used for both the state and its main urban area.

Geography and climate: The archipelago comprises nine main islands and numerous islets, with low-lying terrain and

History and government: In most depictions, Tubea emerged as a major trading hub in the late medieval

Economy and culture: The economy relies on shipbuilding, coastal fisheries, and transshipment services, supported by duty-free

scattered
lagoons.
The
climate
is
tropical
maritime
with
hot,
humid
summers
and
mild
winters;
monsoon
winds
influence
naval
trade
and
fishing
patterns.
The
population
is
described
as
diverse,
with
Tubese
as
the
de
facto
official
language
and
widespread
use
of
English
in
administration
and
commerce.
period
and
gradually
developed
self-rule,
formalizing
a
constitutional
framework
in
the
early
modern
era.
The
state
combines
a
bicameral
legislature
with
an
appointed
governor
and
a
maritime
code
that
governs
shipping,
fisheries,
and
port
management.
The
armed
forces
are
small
and
primarily
oriented
toward
internal
security
and
coast
guard
duties.
zones
and
a
growing
tech
sector
focused
on
maritime
surveillance
and
renewable
energy.
Cultural
life
centers
on
harbor
districts,
with
annual
festivals,
crafts,
and
a
tradition
of
sea
navigation
knowledge.
Notable
landmarks
include
the
Glass
Market,
the
Tide
Gate,
and
Harbor
Square.