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Tsplines

T-splines, sometimes written as Tsplines, are a type of geometric modeling surface representation that generalizes NURBS by enabling local refinement through T-junctions in a T-mesh. Unlike traditional NURBS, which rely on a rectangular lattice and require global knot insertion to add detail, T-splines allow adding control points locally where extra detail is needed. The surface is defined by rational blending functions over a network of quad elements connected by T-junctions, with boundary behavior compatible with NURBS so that T-splines can be integrated into existing CAD workflows.

Key characteristics include local refinement without reshaping the entire surface, the ability to represent complex topology

Development and use of T-splines emerged in the CAD community as a solution to the limitations of

Applications of T-splines span product design, automotive and aerospace surface modeling, architecture, and other areas where

with
fewer
control
points,
and
support
for
rational
weights
to
achieve
exact
representations
of
common
shapes.
T-splines
can
be
used
to
create
smooth
surfaces,
sharp
features,
and
multi-patch
configurations,
and
they
can
be
trimmed
or
combined
in
ways
similar
to
NURBS-based
models,
though
with
a
more
flexible
internal
mesh.
global
refinement
in
NURBS.
They
gained
attention
through
academic
work
and
later
through
commercial
plugins
and
toolchains
that
implemented
T-spline
concepts
for
surface
modeling.
Interoperability
between
T-spline
models
and
traditional
NURBS
or
polygonal
formats
has
been
a
consideration,
affecting
adoption
in
some
pipelines.
complex,
locally
refined
surfaces
are
advantageous.
Advantages
include
local
control
and
topology
flexibility,
while
challenges
involve
managing
the
more
complex
data
structure
and
ensuring
compatibility
across
different
software
environments.