Textureels
Textureels are a concept in computer graphics used to represent and manipulate surface properties. The term is a portmanteau of "texture" and "elements." Essentially, textureels are individual units or samples within a texture map that store information about a surface's appearance. This information can include color, reflectivity, bumpiness, or transparency.
When a 3D model is rendered, textureel data is projected onto the model's surfaces to provide detail.
The process of sampling textureels is crucial in rendering. During rendering, the graphics hardware interpolates between