textureel
Textureel is a term used in some discussions to denote a single sample within a texture map, analogous to the well-established concept of a texel. In this usage, a textureel carries the color information for a specific location in UV space and participates in the rasterization process that maps textures onto 3D surfaces.
Textureels are typically arranged in a 2D grid that defines the texture's resolution and sampling density.
Compared with the traditional term texel, textureel is often used to emphasize modularity or tiling of texture
Applications of textureels include real-time rendering, material creation, texture compression studies, and shader development. They are
Origin and usage notes: textureel is not a universally standardized term. It appears sporadically in literature