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TTFRenderTextBlended

TTFRenderTextBlended, commonly written as TTF_RenderText_Blended, is a function from the SDL_ttf library used to render text from a TrueType font onto a new SDL_Surface. It produces high-quality, anti-aliased text by applying per-pixel alpha blending, resulting in smooth edges suitable for user interfaces and graphics.

API and behavior

The function takes a font object, a null-terminated text string, and a foreground color, returning a pointer

Usage considerations

TTF_RenderText_Blended is slower than solid rendering due to its high-quality anti-aliasing, making it more suitable for

Comparison and alternatives

Other rendering options in SDL_ttf include TTF_RenderText_Solid for faster but cruder rendering and TTF_RenderText_Shaded for text

to
a
newly
created
SDL_Surface
containing
the
rendered
text.
The
typical
signature
is
SDL_Surface*
TTF_RenderText_Blended(TTF_Font*
font,
const
char*
text,
SDL_Color
fg).
The
text
is
usually
encoded
in
UTF-8,
and
the
resulting
surface
uses
an
alpha
channel
to
represent
the
anti-aliased
glyphs.
The
caller
is
responsible
for
freeing
the
surface
with
SDL_FreeSurface
when
it
is
no
longer
needed.
static
text
or
occasional
renderings
rather
than
repeated
per-frame
updates.
For
wrapped
text,
multiple
lines,
or
dynamic
layouts,
other
SDL_ttf
functions
such
as
TTF_RenderText_Blended_Wrapped
may
be
more
appropriate.
The
function
requires
that
a
font
is
opened
with
TTF_OpenFont
and
that
SDL_ttf
is
initialized
before
use.
with
a
background
color.
Blended
rendering
generally
provides
the
best
visual
result
at
the
cost
of
performance,
making
it
a
preferred
default
for
high-quality
UI
elements
and
titles.