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ServerStubs

ServerStubs are lightweight, simplified implementations of server-side components used in software development to emulate real servers during client development and testing. They expose the same interfaces and protocols as the target service but return predefined or controllable responses, allowing teams to proceed without reliance on a live backend.

They serve several common purposes, including API development, integration testing, and offline or early-stage development. A

Implementation characteristics vary. ServerStubs can be standalone services, embedded within testing frameworks, or part of contract-driven

Types and patterns include static stubs that return fixed responses, dynamic stubs that generate responses based

Limitations and best practices should be observed. Stubs do not replace real integration tests and may drift

ServerStub
can
provide
canned
responses,
deterministic
data,
and
configurable
latency
or
error
conditions
to
help
verify
client
behavior
under
normal
and
fault
conditions.
By
simulating
realistic
but
predictable
server
behavior,
they
help
identify
client-side
issues
early
and
reduce
dependencies
on
external
systems
during
the
development
workflow.
tooling.
They
typically
mimic
HTTP
endpoints,
gRPC
methods,
or
other
protocol
surfaces,
returning
data
in
the
expected
formats
and
supporting
common
features
such
as
headers,
status
codes,
and
authentication
placeholders.
Some
implementations
are
generated
from
specifications
like
OpenAPI
or
protocol
buffers
to
ensure
consistency
with
the
real
service.
on
input
or
scenario
data,
and
behavior-driven
stubs
that
change
behavior
according
to
predefined
test
cases.
They
are
often
used
alongside
mocks
and
fakes
in
a
test
pyramid
and
should
be
designed
to
avoid
exposing
real
data,
with
careful
handling
of
credentials
and
privacy.
from
actual
service
behavior
over
time.
Keep
them
updated
to
reflect
current
interfaces,
document
known
limitations,
and
provide
a
straightforward
switch
to
the
real
service.
Use
isolation
in
network
configuration
and
include
latency,
error,
and
rate-limit
simulations
to
improve
test
coverage.