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SCAMPER

SCAMPER is a creative thinking technique used to generate ideas and improvements by systematically applying a set of prompts to an existing product, service, process, or problem. The acronym stands for Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Rearrange (sometimes given as Reverse). By exploring these categories, individuals or teams can produce new concepts and alternatives that might not emerge through traditional brainstorming alone.

The method is a structured approach to ideation and is commonly attributed to Bob Eberle, an educator

Applications and variations: SCAMPER is employed to spark product enhancements, service innovations, process improvements, and teaching

Strengths and limitations: The structured prompts help break habitual thinking and encourage diverse ideas, especially in

who
popularized
the
technique
in
the
mid-20th
century.
It
is
widely
used
in
design
thinking,
product
development,
education,
and
innovation
projects.
The
typical
workflow
involves
defining
a
goal,
selecting
a
starting
point,
and
then
generating
ideas
by
applying
each
SCAMPER
category.
Collected
ideas
can
be
organized,
evaluated,
and
piloted
as
part
of
a
broader
development
process.
strategies.
Variations
may
substitute
Rearrange
with
Reverse,
or
expand
Modify
into
sub-prompts
such
as
Magnify
and
Minify.
The
technique
is
often
used
in
combination
with
other
creativity
methods
and
typically
benefits
from
a
facilitator
to
maintain
focus
and
drive
outcomes.
groups
or
educational
settings.
Effectiveness
depends
on
a
clear
objective,
relevant
domain
knowledge,
and
active
participation;
without
these,
results
may
be
superficial
or
impractical.