Rigtext
Rigtext is a hypothetical markup language designed for specifying the skeletal structure and rigging of 3D models. Its primary purpose is to provide a standardized and efficient way for artists and developers to define bone hierarchies, joint orientations, skinning weights, and animation controls within a scene. Rigtext aims to be human-readable and easily parsable by software, facilitating interoperability between different 3D content creation tools and game engines.
The language would typically involve a declarative syntax to describe the relationships between different parts of
The development of a language like Rigtext is driven by the need for consistency and automation in