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Reverberation

Reverberation is the persistence of sound in an environment after the original source has ceased, produced by the multitude of reflections from walls, ceilings, and other surfaces. These reflections overlap and decay over time, giving a sense of space and ambiance. Reverberation is not a single echo; rather, it is a dense series of reflections that blend together, especially in rooms with hard, flat surfaces.

Physical properties: The rate at which reverberation dissipates is described by the reverberation time, RT60, the

Impact and control: Reverberation can enhance music and speech in appropriate spaces but excessive reverberation reduces

In recording and playback, reverberation is simulated using electronic or digital reverbs. Convolution reverbs use impulse

time
required
for
sound
to
decay
by
60
decibels.
This
time
depends
on
room
volume,
surface
absorption,
and
geometry.
Materials
with
high
absorption
(carpets,
curtains)
shorten
RT60,
while
reflective
surfaces
prolong
it.
A
commonly
used
estimate
is
Sabine's
formula:
RT60
=
0.161
V
/
A,
where
V
is
volume
in
cubic
meters
and
A
is
total
absorption
in
sabins
(A
=
sum
α_i
S_i).
intelligibility.
Architects
and
acousticians
modify
RT60
and
spatial
character
using
absorptive
panels,
diffusers,
and
strategic
geometry.
Small
rooms
typically
require
more
absorption,
while
large
halls
may
use
architectural
features
to
distribute
reflections.
responses
captured
from
real
spaces;
algorithmic
reverbs
generate
reflections
mathematically.
Applications
include
music
production,
film
audio,
and
virtual
environments.