RenderingTechnik
RenderingTechnik is the field within computer graphics that focuses on generating images from 3D scene data. It comprises the algorithms, data structures, and workflows used to produce photorealistic or stylized pictures from models, lighting, materials, and camera parameters. It is distinct from modeling and animation, though it is closely integrated with them in production pipelines and visualization tasks.
The core techniques include rasterization, ray tracing, and path tracing. Rasterization converts 3D primitives into pixels
The rendering pipeline typically starts with a scene description, proceeds through geometry processing and shading, then
Applications span film and television, video games, architectural and product visualization, automotive design, and scientific visualization.
Current research trends in RenderingTechnik include efficient global illumination, light transport optimization, real-time ray tracing, neural