Raylib
Raylib is an open‑source, cross‑platform programming library designed to serve as a simple and easy‑to‑use API for video game development. The project was created by Ramon Santamaria in 2013, with the goal of providing a lightweight alternative to larger game engines while still offering modern graphics, audio, and input functionality. Raylib is written in ANSI C and exposes a C API, making it compatible with a wide range of operating systems, including Windows, Linux, macOS, Android, and Raspberry Pi. From version 2.0 onward, Raylib incorporates bindings for numerous other programming languages such as C++, C#, Go, Lua, Python, Rust, and Swift, broadening its accessibility for developers with different language preferences.
The library focuses on simplicity; its design encourages learning by code example rather than detailed documentation.
Educational use has been a significant driver of Raylib’s adoption. It is commonly included in introductory